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Publisher: Terry Catton
This special bundle product contains the following titles.

Galactic War: Starship Combat
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Format: PDF
A game of battles in deep space stats are included for a number of human and alien factions.
The rules use a simple system of opposed dice rolls any advantages or disadvantages simply add more dice, the game uses various different dice D4,6,8,10 and 10 and ideally you will need a couple of each/player.
Hopefully fun and easy to play the different factions abilities should make for some varied games with different challenges….

Grav Tanks At Dawn
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Format: Watermarked PDF
Command a small force of grav tanks fighting in a hostile landscape where some of the terrain can change during the game. The rules include a design system to create your own vehicles as well as plenty of examples that can be used as they are. All you need to play are a few 6 or 15mm vehicles a few D10 a tape measure and some terrain. Easy to learn system but tricky to play when the battlefield can change around you. …

Looting Alien Ruins
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Each player commands a small team trying to loot a long abandonned alien city they must deal with each other and also any traps and creatures that may have been left behind by the previous inhabitants.
Ideal for multi player games with any scale of figures as long as they are individually based….

Mech War
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Format: Watermarked PDF
A simple game of Mech combat, design your mechs and off you go, several examples are included to get you started. A game that is ideally suited to multi player games where the players scramble for control of the dwindling resources. An easy game to get into all you need is a few mechs and away you go….

Omega Station
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Format: Watermarked PDF
A simple game of combat on a large spacestation between security forces and various criminal groups, designed for 28mm figures with each player controlling 5-10 figures. Ideal for multi player games where the players all have different objectives. Contains a basic starter scenario but is easy to come up with your own….

Space Pirate’s Treasure
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Each player controls a pirate ship flying around an asteroid belt trying to find the loot of a long dead pirate captain. Ideal for multiplayer club games or introducing new people to wargaming, simple tolearn and hopefully fun to play.   …

Spacefighter: War in the Belt
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A set of rules for fighter combat in the asteroid belt needs a hex grid to play and some 10 and 6 sided dice you could use counters or models to represent the ships .
The ships are armed with cannons and missiles with limited ammunition so games will come to a natural end rarther than continuing until all of one side is destroyed.
Some sample ships are to start with but you can easily design your own…

War Between The Stars
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Format: Watermarked PDF
A game of starship combat use a couple of ships or play larger games with whole fleets, lots of ship designs to use as well as a design system to create your own. There are also a few sample scenarios to get you started and as an introduction to the War of Expansion.
The rule are simple and easy to learn but the use of special features allows for the construction of unique fleets that each has its own advantages….

War Between The Stars: Carriers
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A supplement for War Between The Stars that introduces the use of Carriers and Fighters into the game.
This is not a stand alone game you will need a copy of War Between The Stars to use it.
Includes some sample ships and a scenario…

War on a Distant Planet
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A set of rules for science fiction battles with 6mm figures
Humanity has spread to the stars and they are not alone now they battle with various other races to control distant as of yet unamed planets.
The rules have a random army choice system that ensures that games are not always evenly matched sometimes winning just means doing as much damage as possible before your troops are defeated.
Stats are given for a number of different forces and it would be easy to create your own as well….

War on a Frontier World
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Rules for 15mm games set on a backwater planet with little access to high quality weaponry. Players simply pick their forces from a number of unit types and of they go, some units are better than others but using weaker units gains you extra victory points. A typical unit of regular foot would contain 6 bases each with 3 figures on it though this could be changed to suit the stuff you have. The gain uses a running total rolling 1D6/ turn the game ends the turn after the total reaches 25 at which point you count up the victory points. Easy to learn and simple to play these rules should give a good evenings entertainment. …

Total value:0Special bundle price:0Savings of:0 (26%)Price: $28.92Read More