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Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

The Long Road Home: A Boy and His Dog
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This is a single player, first level, adventure for D&D 5e. No DM required. It is the first of a three-part adventure. If you wish to bring in multiple characters or play with a friend just double the number of adversaries, or in the case where there is a single adversary double its hit points. 
The setting is not specific to any world. However, it takes place in a region where most creatures encountered will be prehistoric beasts. I tried to use creatures that existed when more or less modern humans were on the seen. Magic, per se, is not known in the region, but there are healers and alchemists.
The adventure is written with some sort of fighter or perhaps thief (scout) in mind, but can be adjusted to most character classes. Just keep in mind that writing a solo adventure to tak…

The Long Road Home: The Tower on the Hill
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This is a single player, third level, adventure for D&D 5e. No DM required. It is the third of a three-part adventure. If you wish to bring in multiple characters or play with a friend just double the number of adversaries, or in the case where there is a single adversary double its hit points.
The setting is not specific to any world. However, it takes place in a region where most creatures encountered will be prehistoric beasts. I tried to use creatures that existed when more or less modern humans were on the seen. Magic, per se, is not known in the region, but there are healers and alchemists.
The adventure is written with some sort of fighter or perhaps thief (scout) in mind, but can be adjusted to most character classes. Just keep in mind that writing a solo adventure to take i…

The Long Road Home: The Travelling Companion
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Bundle price: 0
Format: PDF
This is a single player, second level, adventure for D&D 5e. No DM required. It is the second of a three-part adventure. If you wish to bring in multiple characters or play with a friend just double the number of adversaries, or in the case where there is a single adversary double its hit points.
The setting is not specific to any world. However, it takes place in a region where most creatures encountered will be prehistoric beasts. I tried to use creatures that existed when more or less modern humans were on the seen. Magic, per se, is not known in the region, but there are healers and alchemists.
The adventure is written with some sort of fighter or perhaps thief (scout) in mind, but can be adjusted to most character classes. Just keep in mind that writing a solo adventure to take…

Total value:0Special bundle price:0Savings of:0 (43%)Price: $6.97Read More