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Publisher: Dungeon Masters Guild

The decimation of Delimbiyr Vale began when a rakshasa tricked a Tempus priest into opening a gateway to the Nine Hells. This event led to the Red Wizards of Thay attempting an all-out invasion of Faerûn. Ultimately, the Red Wizards failed, their sudden defeat coming at the hands of a coordinated attack by a vast number of adventuring parties. In the tendays that followed, the denizens of the vale celebrated and feasted, nescient that one shadowy fiend remained, forgotten even by the Thay…

The Decimation of Delimibyr Vale can be played as a standalone campaign or as a non-canon conclusion to the legendary adventure that began in Ghosts of Dragonspear Castle and left off in Storm King’s Thunder. The modules contained in this bundle are inspired by over a dozen Wizards and TSR publications dating all the way back to the 1980s. Nearly two years in the making, the Decimation of Delimbiyr Vale was written and designed to entertain both new and experienced DMs and players alike.

Revel in updated descriptions and stat blocks for classic NPCs, such as Sir Darfin Floshin, Lady Morwen Daggerford, King Melandrach, Pencheska, Mishka, Baroness Wynn Cromm, and the infamous black dragon Sjachmalsvir. Promote once-obscure NPCs, such as Nelkin “the Snail” Danniker, Zirazylym, Jerdan Went, and Luc Sunbright, to notoriety or infamy. Also encounter brand new antagonists and heroes, such as Auntie Toadjoints, Kroar the Warmonger, and Pearl Cryer.

Your party will earn faction renown, upgrade their lifestyles, complete optional side quests, and recover a bounty of treasure that includes custom items, such as the Lyre of AmanitasVittorio’s charmOyfanen’s Bestiary, and the Canticle-inspired spindle-disks, all while exploring time-honored, campaign-specific versions of Daggerford, Julkoun, Secomber, the High Moor, Mishka’s Warren, the Ruins of Hastarl, and, of course, the perilous Lizard Marsh. Every location is newly illustrated with over 100 printer-friendly black-and-white DM maps and full-color battlemaps suitable for uploading to virtual tabletops.

This special bundle contains all 11 modules of the Decimation of Delimbiyr Vale campaign for one low, discounted price. Listed alphabetically, those modules are:


Clash at Secomber (DDV06)
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An adventure for four to seven 4th-level characters After years of subjugation to the Urshani hobgoblin clan, the town of Secomber’s fate is finally at hand, and it may depend on a melodic puzzle left behind by a mysterious wizard who disappeared a century ago. Submerse your party in a quest to awaken Amelior Amanitas’s legendary golems and command them on the battlefield. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Take your characters deep into Forgotten Realms’ lore to learn about “The Ballad of the Dream Weaver.” Use the included “Siege-Engine Action Tracker” to track battlefield maneuvers by both allies and enemies. Also included are descriptions of a custom magic item called the Lyre of Amanitas and two campaign-specific…


Decimation of Delimbiyr Vale Campaign Starter (DDV00)
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DMs can use this free guide to prepare their game sessions for modules DDV01 through DDV10 of the Decimation of Delimbiyr Vale campaign This module introduces all of the characters, locations, and major plot points in the Decimation of Delimbiyr Vale campaign. It also contains optional gameplay and rules that include ideas for managing downtime and lifestyle, spellcasting services, monster retreats, TPKs, and more. This campaign can be played as a standalone campaign or as a non-canon conclusion to the legendary adventure introduced in Ghosts of Dragonspear Castle. In addition to Dragonspear, the Decimation of Delimbiyr Vale draws inspiration from Scourge of the Sword Coast, Dead in Thay, and Storm King’s Thunder. This module includes: Printer-friendly PDF  Accessible PDF Custom …


Desecration of Morninglow Tower (DDV02)
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An adventure for four to seven 2nd-level characters Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb’s dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also contains a resolution to one side quest introduced in DDV01. In addition to a primary adventure hook to the Decimation of Delimbiyr Vale campaign, this module includes two additional hooks you can use to play one-shot adventures, including a non-canon side quest to “Oren Yogilvy’s Quest” in Storm King’s Thunder. This adventure includes: Printer-friendly PDF including black-and-white DM ma…


Last Stand at Mishka’s Warren (DDV08)
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An adventure for four to seven 5th-level characters After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka’s Warren, lair of the savage Urshani hobgoblin tribe and the infamous worg, Mishka. There, they must descend into the warren to confront Mishka and the hag in order to rescue the victim. While on the adventure, characters have the option of discovering a treasure hoard and completing a side quest introduced in DDV01. Also included are descriptions of six custom magic items, including oil of blight, potion of blindness, potion of supreme destructi…


Last Stop to Daggerford (DDV01)
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An adventure for four to seven 1st-level characters A mysterious letter summons the characters to a deepnight meeting in Cryer’s End, a tiny wine-making hamlet located one mile north of Daggerford. The party’s exploration of the hamlet leads to the disruption of a burglary at the homestead of a missing Daggerford guildmaster. Explore a campaign-specific version of Daggerford that includes NPCs, guilds, shops, housing, and a custom map, all inspired by Wizards and TSR publications going back to the 1980s. In addition to launching players into the Decimation of Delimbiyr Vale campaign, this module includes introductions to eight inspiring side quests you can either design yourself or purchase in later modules available exclusively on DMsGuild. This adventure includes: Printer-friendly…


Rescue From Cromm’s Hold (DDV09)
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An adventure for four to seven 6th-level characters The evil succubus, Pencheska, has been polymorphed into Lady Morwen Daggerford’s likeness for years. After confronting Pencheska about its plot to overthrow the town of Daggerford, the characters launch a daring raid on Cromm’s Hold in an attempt to rescue the real Lady Daggerford from the dungeon of the politically overzealous Baroness Wynn Cromm. While on the adventure, the characters have the opportunity to recover two magic items and be awarded knighthood in the Daggerford duchy. Also included is a campaign-specific description of Lawflame, the magic, sentient longsword of the Daggerford rulers. Finally, this module includes an optional side quests from DDV01 and custom stat blocks for Pencheska, Lady Morwen Daggerford, Baroness…


Return of the Amberguls (DDV03)
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An adventure for four to seven 3rd-level characters The recluse wild elves in the Laughing Hollow have seized a cultist smuggling humanoid remains up the River Shining. The Wild Elf King, Melandrach, originally introduced in N5 Under Illefarn (1e), believes that whatever this new cult is up to threatens the entirety of the vale. The king wishes to turn the cultist over for questioning. The party is sent to the Laughing Hollow as emissaries. This module contains a custom, campaign-specific, watercolor map of the village of Julkoun and its environs, as well as an optional side quest to activate a lost teleportation circle. While on the adventure, the party has the opportunity to recover two magic items and complete two optional side quests introduced in DDV01. Finally, this module inclu…


Secret Beneath Sword Hills (DDV04)
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An adventure for four to seven 3rd-level characters All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine. In additon to a classic crawl through the Underdark, this module contains an optional side quest to activate a lost teleportation circle. While on the adventure, the party has the opportunity to recover two magic items, plunder two treasure hoards, and complete an optional side-quest rescue introduced in DDV03. Finally, this module includes a description of a custom weapon called “spindle disks,” a nod to R.A. Salvatore’s classic novel, Canticle. In addition to a primary adven…


Shadow of Evil (DDV10)
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An adventure for four to seven 6th-level characters The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as “Shadow of Evil, Thoss Fyurnen, the Chosen of Talona, and Swallower of Suns.” Take your party on a rare, mile-by-mile, classic hex-crawl through the infamous Lizard Marsh, where they will discover an ancient ziggurat, battle dinosaurs, and explore a millenias-old, kobold-infested, sunken temple.  In addition to a primary adventure hook to the Decimation of Delimbiyr Vale campaign, this module includes two additional hooks you can use to play one-shot adventures.  This ad…


Treachery of the Guildmasters (DDV05)
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An adventure for four to seven 4th-level characters Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them. In addition to a classic dungeon crawl through the sewers, this module contains an optional side quest to clear the sewers of an awoken xorn. While on the adventure, the party has the opportunity to recover two magic items, plunder a small treasure hoard, and complete an optional side-quest introduced in DDV01. In addition to a primary adventure hook to the Decimation of Delimbiyr Vale campaign, this module includes two additional hooks you can use to play one-shot adven…


Venture into Hastarl (DDV07)
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An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower of the fabled “Sage of Secomber,” Amelior Amanitas. Then plunge into the Underdark where gargoyle-infested ruins and a minotaur’s labyrinth awaits. While on the adventure, characters have the opportunity to complete an optional side quest introduced within the module, complete a side quest introduced in DDV01, recover two treasure hoards, and discover several magic items. Also included in the module ar…

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