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Publisher: Dungeon Masters Guild

This document contains 25 consumable magic items intended to add more magic to your game without bogging it down in attunement slots or power gaming. Each item has been playtested in my own dnd campaign across 45 sessions and i have included prices I recommend after my experience with these items. 

These items can feature however you think would best fit your individual setting, be it within a magic item shop to allow players to make more interesting uses of their gold, to give to bad guys to provide a small bump in power to their abilities or in a treasure hoard to reqard your players with temporary boons. 

If you enoyed the items here I would please ask that you leave a review as that would help me greatly. 

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