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Publisher: Dungeon Masters Guild

New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage

The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground and causes the earth around it to quake. 

Bloodied & Bruised is a series providing new combat actions for the creatures in the 5e roster. When pushed to their limits in combat, these monsters, critters, fiends, and foes gain new abilities that aid them in battle, or perhaps spell their doom depending on the circumstances. Bloodied & Bruised takes inspiration from the “bloodied” condition from 4e, making entirely new combat actions that can completely change the nature of a fight.

In addition, Bloodied & Bruised also introduces several “death throes” to the game, marking the demise of certain creatures with a grand explosion, heavy fall, or other unique effect to make the slaying of a great monster a truly unique experience.

Examples of Bloodied Actions

When bloodied at 147 HP, the muiral has the following features.

Ability Recharge: Legendary Actions. When first bloodied, the muiral regains all expended uses of its legendary actions.
New Ability: Cast Attack. While bloodied, if the muiral uses an action to cast a spell, it can make a melee attack as a bonus action.
New Ability: Scurry. While bloodied, if a creature misses the muiral with a melee attack, the muiral can use its reaction to move up to half its speed without provoking opportunity attacks.

When bloodied at 47 HP, the scaladar has the following features.

New Ability: Quick Sprint. While bloodied, the scaladar can take the Dash action as a bonus action.
New Ability: Static Sparks. While bloodied, lightning crackles across the scaladar’s body. If a creature hits the dracolich with an unarmed strike or a melee weapon made of metal, the creature takes 11 (2d10) lightning damage. This trait is only active if the scaladar has taken lightning damage in the last hour.
Trigger Ability: Cornered. When first bloodied, the scaladar can make a melee attack against a creature within range as a reaction.

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