Mike’s Free Encounters #71-80

Mike’s Free Encounters #71-80

Publisher: Dungeon Masters Guild

This is the 8th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the good folks of ghoul town to time travelling clock dogs.

 

The encounters include:

History/Background
New Monsters
New Spells
Encounter guides
Color Maps

 

The companion ZIP file contains:

JPEG and Campaign Cartographer versions of the maps (with and without grid).
Art
A Word file for each encounter.
A Fantasy Grounds Unity module for each encounter.  

 

This collection contains Mike’s Free Encounters 71-80:

 

Mike’s Free Encounter #71: Ghoul Town

Mike’s Free Encounter #72: Clock Dogs

Mike’s Free Encounter #73: Chronocats

Mike’s Free Encounter #74: T(entacle)-Rex

Mike’s Free Encounter #75: Necrosaurus

Mikes-Free-Encounter #76: Duinfitheach

Mike’s Free Encounter #77 Last Inn

Mike’s Free Encounter #78: Mokule(Shipbreaker)

Mike’s Free Ecnounter #79: Stone Heart Dwarves

Mike’s Free Encounter #80: Wraith of the Apostate

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Large Luigi Presents: A Primer’s Primer to Spelljamming

Large Luigi Presents: A Primer’s Primer to Spelljamming

Publisher: Dungeon Masters Guild

The Phlogiston Returns!

Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to traverse the Astral Sea. Fraught with it own dangers and outside the purview of the gods, the Phlogiston is a dangerous and flammable realm that allows Spelljamming ships to travel faster than the speed of light by accessing flow rivers.

This product also includes:

–      Rules for the Phlogiston and its special properties.

–     Tables to generate your own Wildspace systems.

–     Four factions new to 5th Edition: the Imperial Elven Navy, the Scro, the Vodoni Empire (all from 2nd Edition Spelljammer) as well as a new faction, the enigmatic Slaad-owned Sigma Corporation.

–     New Ship rules! A simple but versatile set of rules for facing, movement, and weapon targeting angles to make your space combats more interesting and tactical.

–     New Ship Classes! Eleven ship classes to use as a basis for designing your own customized Spelljamming ships.

–     New Weapons and Magic Items! Blast through your foes with a Dragon Breath Gun or explore without a Spellcaster using the new Rune Engine Helm.

–     Two new lineages! Play as a bladeling from the Astral Dominion of Chernoggar or throw down as one of the Amazonian lakshu people.

–     Two new subclasses! Make a pact with the victims of a world-ending catastrophe as a Dead World Host Warlock or learn to kick butt and take ships with the Shiptaker Fighter.

–     Over 25 new Monsters! DMs, challenge your players with the Oard, menacing cyborgs from the future, or pit them up against the fearsome Witchlight Marauder. VTT Tokens included.

–     Atlas of Wildspace! Learn about Wildspace systems such as Faeriespace, Herdspace, and Greatspace!

This product also includes a Special Edition of my previous adventure, Tower of the Star Giants, with expanded encounter descriptions and a complete set of VTT maps for each room of the Tower of Welcoming.

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Time for a Break

Time for a Break

Publisher: Dungeon Masters Guild

The Rock of Bral has only one place to store the worst of the worst: the aptly-named Donjon. Creatures and beings too strange and too dangerous even for denizens of Wildspace to contend with are kept there – and Mr. Porter wants you to get one of them out. What manner of horrible monstrosity awaits you in the Donjon, and what will you do to free them from imprisonment? Find out now in TIME FOR A BREAK!

The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign!

Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters come out on top as they pit their wits against the sinister secrets of this asteroid city, the pitiful defenses of their targets, and even their own greed?

A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?

“Time for a Break” is a short, one-shot adventure written for characters from levels 3 to 5. It is designed to be played in approximately 2-4 hours, and can be run with limited support from the Monster Manual or the Dungeon Master’s Guide.

This product was written to supplement the Spelljammer: Adventures in Space product, and can be used with the Astral Adventurer’s Guide and Light of Xaryxis products.

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