Berry Note (WBW-DC-BERRY-00)

Berry Note (WBW-DC-BERRY-00)

Publisher: Dungeon Masters Guild

Is there anything more beautiful than Luskan (a city that belongs in the Lords Alliance) in late summer?

It isn’t unusual for folks to disappear in the City of Sails after all her harbor is known to many pirates enterprising sailors. Yet when an unusual number of resourceful individuals up and vanish, it seems there may be something or someone leading them astray.

Characters are asked to accompany a young girl as she fetches her little sister who has been berry picking on an island. It would be a simple task if the island in question wasn’t Luskan’s Cutlass Island.

“Woe to those who stray from the path, or you shall face the Berry Queen’s wrath.”

Domain: Astray

Archfey: The Berry Queen

 

A Two -Hour Adventure for Tier 2 Characters. Optimized for APL 7.

 

CONTENT WARNING: Kidnapping, Fire, Charmed Effects, Sleep Deprivation.

Includes attached file with handout images and DM and player maps with grid or no grid options. 

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The Spelljammer’s Guide to Helms

The Spelljammer’s Guide to Helms

Publisher: Dungeon Masters Guild


Classic Helms for 5E!

Everything you know about space is wrong.
   —Jeff Grubb, The Concordance of Arcane Space

This text provides updated mechanics for several different types of helms that were originally introduced in the 2nd edition Spelljammer: Adventures in Space boxed set. They have been designed with the intention of remaining loyal to their original 2nd edition concepts while maintaining the quick, fun-to-play precedent of existing 5th edition mechanics.

If your vision of fantasy space includes dwarves hurtling through Wildspace on forge-driven asteroids, psionically-linked mind flayer helms, and life-leeching neogi death engines…then, read on, spacer!

Featuring rules for 11 new magic items and one monster stat block:

Minor Helm
Major Helm
Series Helm
Pool Helm
Orbus (Tyrant Helm)
Dwarven Forge
Gnomish Helm
Furnace
Artifurnace
Lifejammer
Non-Magical Engine

Also by Thieves’ Cant Games:

The Enchanted Ammunition Collection

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Sea and Storm [BUNDLE]

Sea and Storm [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Druid-Circle of the Sea
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This Druid subclass was inspired by the fact there were no official water based subclassess so I made one myself. The Circle of the Sea offers druids a chance to specialize in an aquatic enviroment without being wholly dependent on them. Mechanically the Circle of the Sea provides a new way to use Wild Shape and decision points both after a long rest and whenever you use your new Wild Shape form to become more of a healer, tank or DPS depending on your personality or what the current situation calls for….

Fighter-Raider
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This Fighter subclass was inspired by my personal love of vikings. Raiders are hit and run fighters using mobility and pack tactics to overcome foes. Mechanically The raider can boost their movement speed and damage as well as gaing the ability to better move around the battlefield and take advantage of ally positions, and if you get higher enough you can summon your own viking budy to help you fight….

Monk-Way of Storms
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The Way of Storms Monk uses all aspects of the storm to enhance their abilities. Mechanically They can throw lightning and most of their abilities add effects to core monk abilities reducing the need to choose between using your subclass abilities or your core monk abilities and where to expend your Ki points….

Ranger-Wave Rider
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This subclass was inspired by me thinking what would i make if someone asked me to make a subclass; so i made an aquatic themed ranger based off of the classic surfer dude tropes. Mechanically the Wave Rider has traversal and crowd control mechanics with a decision point at higher levels to refine your play style for either melee or ranged combat with a heavy damage ability as the cap stone….

Ranger-Wind Speaker
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This Ranger subclass was inspired by the fact that there were no subclasses that had a wind theme so i decided to do it myself. The Wind Speaker is a freedom loving explorer that sould evoke ideads of wind swept plains and howling gusts. Mechanically the Wind Speaker has abilities that assist with movement and crowd control as well an providing the all important ability to fly at later levels….

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Earth and Iron [BUNDLE]

Earth and Iron [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Druid-Circle of Iron
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This Druid subclass was inspired by a book series. Druids of the Circle of Iron have imbraced metal as part of the natural world and use it to inhance their combat abilities. Mechanically you get heavy armour, martial weapons, and can use metal armour and shields. Furthermore you gain a new metal skin that buffs your defensive abilities and later lets you form natural weapons and shurg of death….

Monk-Way of Iron
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This monk subclass was inspired by the real life training methods. Monks of the Way of Iron push their bodies to the limits of pain so that they no longer feel it. Mechanically you gain the Iron stance which gives you extra damage and damage resistance. At later levels you gain metalk saves and extension ability to reel in your foes and the ability to defy death….

Paladin-Oath of Metal
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The Oath of Metal was inspired by the greatest music genre of all time. Paladins of the Oath of Metal are united by a bond of brotherhood and a love of a good fight, drink, and song preferable at the same time. Mechanically you can shout your foes to death summon up the mosh pit to restraine enemies that come to close and become resistant or immune to the primary elements of the genre Thunder, Fire and Steel….

Paladin-Oath of the Earth
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The Oath of the Earth was inspired by the lack of an Earth based subclass in official D&D content. The Oath of the Earth is a heavily defensive subclass with some crowd control. Mechanically the Oath of the Earth has to channel divinity options that provide crowd control and an arua which provides both a defensive buff and a boost to mobility in certian situations, the capstone ability lets you wrap yourself in earth and become an almost unkillable tank (if you still die … not my fault)….

Sorcerer-Earth Blood
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This is the first subclass I ever made because my friend wanted a sorcerer that could stand up in melee combat. The Earth Blood Sorcerer can wield heavy weapons and uses a temporary combat buff called Earthen Hide to survive in closes combat by choosing one of three forms. at later levels you gain a combat pet and more powerful combat forms. This is a sorcerer designed to thrive in the close quarters combat not simply run away or die….

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