Black Powder Blunders: Misfire Deck for Nations and Cannons

Black Powder Blunders: Misfire Deck for Nations and Cannons

Publisher: Flagbearer Games

Black Powder Blunders!

This card deck has everything you need to bring firearms and artillery from Nations & Cannons to your historical or flintlock fantasy 5e game. Inside, you’ll find over over a hundred new misfire effects for black powder weapons, making critical fumbles at your table more dynamic… and unpredictable!

Ranging from minor inconveniences to catastrophic explosions, this deck explores exciting new weapon properties from matchlock arquebuses, revolvers and pepper-boxes, lever-action rifles of the Old West, and everything in-between. Every card features either a first-hand account, lines of verse, or famous (or infamous!) quotes from 18th and 19th century figures. 

This deck contains 55 embossed poker-sized cards, stored in a wraparound tuckbox:

24 unique Small Arms cards, for firearms like pistols and muskets
16 unique Artillery cards, from cannons to mortars
14 unique Grenade cards for heavy iron explosives
1 key card explaining new misfire mechanics

The bundled Flintlocks & Fulminates PDF includes full 5e-compatible rules for firearms, grenades, artillery, and wargear from the Nations & Cannons campaign setting, making this the most comprehensive black powder ruleset available. This companion PDF consists of two parts: our well-received rules with new items, feats, enemies, etc. for use in your campaign; plus exclusive playtest content and experimental mechanics, updated periodically with new iterations.

This special bundle product contains the following titles.


Black Powder Blunders: Misfire Deck
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Inside this card deck, you’ll find over over a hundred new misfire effects for black powder weapons, making critical fumbles at your table more dynamic… and unpredictable! 

Flintlocks and Fulminates: Historical Firearm Rules
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Drawn straight from the pages of history, Flintlocks & Fulminates is a comprehensive guide to black powder firearms from 1650-1850. This supplement builds on the rules presented in Nations & Cannons™ for historical adventures in 5E, but is also fully compatible your flintlock fantasy campaign!

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Curse of Strahd – Death House EXPANDED – TaleSpire Edition

Curse of Strahd – Death House EXPANDED – TaleSpire Edition

Publisher: Dungeon Masters Guild

Virtual Tabletop Journey presents the iconic Curse of Strahd – Death House EXPANDED EDITION recreated for use in TaleSpire! This version of Death House is VASTLY larger, to allow additional opportunities and freedom of gameplay in 3D space.

For a more original experience (cramped halls, designed for theater of the mind), go get this version.

This book contains revised room descriptions which enhances the original Curse of Strahd module, which you must obtain separately. If you are just starting your campaign, I also recommend getting a Guide to the Curse of Strahd campaign.

This book includes…

30 (of 38) rooms have revised descriptions , several of which are completely new! (fancy bathroom, attic entrance hall)
Full color, orthographic, reference maps for room identification 
Details about the challenges of converting 2D maps to 3D
Instructions for using hide volumes and smoothly transitioning players through the map

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Don’t Go Past the Pines

Don’t Go Past the Pines

Publisher: 3 Hour Games

You watch sunrise shimmer across the lake. Two weeks ago, bus-loads of kids arrived at camp, hyperactive hellions looking to you to provide some summer fun. They’ll be up and out of their bunks, barreling into today’s activities, before you know it. But for now, it’s quiet. Peaceful. You could almost forget what transpired here last year… That was the plan, of course. To forget. Pretend it never happened. Like you’d all agreed. Sometimes people just go missing. They get homesick. They run away. At the end of last summer, you’d sworn you’d all go your separate ways and never look back. But a job’s a job. University isn’t cheap. And in the idyllic light of dawn, you can almost believe that—this time—everything will be OK. But as a warm breeze crosses the lake and rustles the branches of the trees, your skin crawls despite the summer heat…

Don’t Go Past the Pines is a summer-camp 70s-80s horror movie inspired TTRPG with a focus on collaborative adventure creation.  It uses a unique system based on 1D10 rolls and 5 stats.  We hope you enjoy it.
(Created for PocketQuest 2022)

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