Arcane Gambler

Arcane Gambler

Publisher: Dungeon Masters Guild

Homebrew subclass for sorcerers that deal with luck and probability of both dice and cards. Enhances cards based combat through an assortment of tricks and powers.

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Playable Race: Human 1138

Playable Race: Human 1138

Publisher: Dungeon Masters Guild

Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond!  Also includes two uncommon magic items.

Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform as they are.  Meant to represent a high-tech spacefaring people that have lost their homeworld and live by scavenging and hitchhiking, this offshoot of humans would also work well in a cyberpunk or post-apocalyptic setting, or perhaps Eberron.

If your game wants a bit of levity, or even centers around existential humor or just a rollicking good time, then human 1138s should fit right in.  The more outrageous and colorful the setting, the better they will be.

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Guild Generation Tables

Guild Generation Tables

Publisher: Dungeon Masters Guild

A collection of tables to roll up guilds to fill out your world. Guilds historically were all over the place and in every trade because every businessman has a vested interest to protect. In most games, you’ll find a lot of adventurers guilds in games but rarely will you find something like a smiths guild. I personally am in the belief that the lack of general trade guilds is a crying shame, especially to players who like crafting or have the guild artisan background. Do you need guilds, or mercenary companies, or just wanna use this to generate NPCs? Then this is the book for you! Please please rate and review down below!

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