Publisher: Dungeon Masters Guild
War is a force that gives us meaning. The clashing of armies has the power to rewrite national boundaries and change the course of history. While the standard combat rules of Dungeons & Dragons can handle fights of up to a few dozen, they struggle to adequately handle true mass combat.
The Lord of Hosts Battlesystem builds on the standard combat rules to model larger scale battles, from dozens to hundreds to thousands, while still enabling individual adventurers to lead an army’s charge against an enemy regiment, rally dispirited soldiers to rejoin the fray, or defeat powerful enemy creatures.
In most cases, when two armies oppose one another, the DM serves as the general for one side, and the players serve as generals for the opposing force. These leaders direct the soldiers that make up their armies, and everyone at the table might also represent individual champions (such as the PCs and important NPCs) who are capable of turning the tide of battle all by themselves.
Publisher: Shenanigans Media LLC
Each week on my YouTube stream I draw a new encounter map in GIMP. I then make that map available here. Members receive the maps for free as they are released. Check out my Twitter profile for information on how to become a member.
This map is the Obsidian Heart. This location provides multiple paths to reach the central chamber. The islands amongst the lava are a perfect place for treasure. There is even a hidden room where some extra loot can be placed for parties that are extra thorough.
The map pack includes a GM map with area markers plus two versions of the player map (with and without a grid). The map is free for personal use. Contributions to support my work are appreciated.
I hope you enjoy this map. I look forward to seeing you on my stream in the future and don’t forget to follow me on Twitter. You can catch replays of my streams on my YouTube channel.
An Orlanthi Wedding is intended for use in a Runequest in Glorantha campaign in which
(1) The adventurers do have a home clan to which they frequently return, in accord with “The Importantce of Community”. pages 7-8 of Runequest in Glorantha, and
(2) The gamemaster wants to reinforce that community emphasis in the game.
The scenario is about getting one experienced male Orlanth initiate adventurer married to a non player character. It has five acts. Acts 1 through 3 should be interleaved with other sdventures over two or more seasons. If the player in question takes the adventure hook there will be an unplanned, unwarned heroquest.
Publisher: White Wolf
Koldunic sorcery is the most ancient form of Kindred blood magic, and as such, both Tzimisce and Lhiannan have had thousands of years to exert their dominance over the spirits of the earth, wind and sea to create numerous paths of power.
Inside you will find:
New kraina crafted in diverse regions from the Arctic Cirle, to Asia Minor, drawing on the land, people and the myths of both to create unique and powerful effects.
New Merits and Flaws for aspiring koldun.
A disucssion of the “demonic” spirits of the earth that the original Tzimisce and Lhiannan bargained with for the power of the kraina and examples thereof.
Publisher: White Wolf
Behold Wonders and Relics
A book of magical items for the World of Darkness.
Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle as well discussing the many ways an object could become magical in the World of Darkness.
In addition to the twenty brand new relics, this product contains artifacts from 1st and 2nd Edition Vampire, which have been updated to 5th Edition. Also included are items inspired by the card game and the Bloodlines video game.
Weild Talbot’s Chainsaw, disguise yourself with False Flesh, replace a lost extremity with the Hand of Conrad, dispatch a rival with a Burrowing Stake, or hide an act of diablerie with the Ring of Feigned Innocence.