WBW: The Dungeoncraft Collection V [BUNDLE]

WBW: The Dungeoncraft Collection V [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Dungeoncraft Designer Bundles Info
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This is an anchor for the Dungeoncraft Designer-bundles. 
If you happen to come upon this entry, check out our bundles here:
Adventures connected to Wild Beyond the Witchlight: https://www.dmsguild.com/product/383059/WBW-The-Dungeoncraft-Collection-I-BUNDLE 
https://www.dmsguild.com/product/384844/WBW-The-Dungeoncraft-Collection-II-BUNDLE
https://www.dmsguild.com/product/391363/WBW-The-Dungeoncraft-Collection-III-BUNDLE 
 
Adventures connected to Icewind Dale: Rime of the Frostmaiden:
https://www.dmsguild.com/product/350258/Icewind-Dale-The-Dungeoncraft-Collection-I
https://www.dmsguild.com/product/350285/Icewind-Dale-The-Dungeoncraft-Collection-II
https://www.dmsguild.com/product/350286/Icewind-Dale-The-Dungeoncraft-Collection-III
https://www.dmsguild.com/product/366846/Ice…

WBW-DC-AMQ-03 Feywild Trial
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Journey to Barrenland, a Domain of Delight inspired by folk songs (Forró)
An inhospitable land where towering cacti forest provides shelter from the scorching sun.
Stubborn albeit altruistic fey gather in small communities to survive the arid and rugged terrain.
Defend yourself in a fey trial
Every year, the denizens of the Domain of Delight known as  Barrenland gather in celebration.
Champions from the Archfeys that share the domain duel in various competitions.
The characters are expected to participate in such a celebration, but a vicious murder devolves into a trial that could have sour implications for the characters’ stay in the feywild.
Fight a powerful fey
A trio of evil fey plan to dethrone the ruling Archfeys.
One of them plans to join the fey festivities to seed mistrus…

WBW-DC-KCB-02 Everything’s Fine
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In the Domains of Delight is a seaside domain called Shoreline.
Monsters are being sent into the mountains along the northern border of Shoreline to displace inhabitants and claim the mountains as territory for a rival domain. Inconveniently for Shoreline’s Archfey, this coincides with a visit from a powerful Efreet who pays well to stay in a quiet mountain retreat. Can a party of adventurers control the monsters to keep Shoreline from being held responsible by an offended Efreet?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
The party is on the clock to root out any monsters that might pose an annoyance to Shoreline’s visitor.
Content Awareness: Hunting/Hunted, Surprise Attack, Brutalized Corpses
Included in this purchase is a one-page history of Shoreline and …

WBW-DC-MIKE-01 Red Door, Black Heart
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Sprite-napped! Journey into the thorny tangles of the Feywild domain of Fablerise to rescue the Fiddlesticks family from the clutches of an evil transmuter.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content warning: Abuse (abduction), body horror (body modification), possible phobia trigger (spiders)
Dungeoncraft Seed: Lending a Hand
This product includes:
Adventure PDF
Map Pack – Standard and Printer Friendly versions included
About the author: 
WBW-DC-MIKE-01 Red Door, Black Heart is Mike Arrow’s first written adventure! Mike has been a D&D player and DM since 2018. He is passionate about writing action packed, high octane adventures with a focus on combat and mechanical crunch….

WBW-DC-Rook-2-1 Rapid Resettlement in the Rookery
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A 4-hour Tier 2 adventure in a Feywild Domain of Delight

A request has been made to help an endangered species. A rare blood dragon requires aid relocating its lair before the predator that killed its mate returns for the clutch.
The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several islands containing diverse habitats such that any creature needing care had terrain similar to home. Once the species recovered or flourished, they were reintroduced to their native plane.
Although lost for centuries, the doman is now being restored. A resident requested a party of movers to help relocate her lair to a safer spot down the mountain range, out of the prying eyes of a dangerous p…

WBW-DC-VACONS-01-Welcome to Fablerise
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After setting out for adventure, the heroes find themselves caught up in a violent storm. They awaken in a strange new realm, with the chance to explore, make new friends, and maybe a few enemies. But will it be enough for them to find their way home…
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 1. CONTENT WARNING: Violence against animals…

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Knight of the Elemental Planes – A Fighter Archetype

Knight of the Elemental Planes – A Fighter Archetype

Publisher: Dungeon Masters Guild

A Dwarf whose skin becomes as tough as his armor, an archer who is not only shooting arrows, but lightning as well or a Samurai, whose fiery blade cuts through his opponents armor. All of them have one thing in common, they use the elements to their advantage. 

The Knight of the Elemental Planes or Elemental Fighter is a full archetype for the D&D 5e Fighter. Through his control of the elements he becomes a variable class that can alter its Fighting Style for each encounter.


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Classic Modules Today: C5 The Bane of Llywelyn (5e)

Classic Modules Today: C5 The Bane of Llywelyn (5e)

Publisher: Dungeon Masters Guild

Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive.

The ancient Prophecy of Brie foretells that in Pellham’s darkest hour, a king from the past will return to restore the kingdom. The time of the prophecy is now. All is in readiness: the symbols of the ancient kings have been recovered, the keys to the royal tomb are in hand, powerful magics to revive the long-dead king have been secured at great cost. Only one problem remains… no one knows where the king is buried!

The Bane of Llywelyn concludes the epic adventure of the Prophecy of Brie – can YOU insure that the quest will?

Product History

C5: “The Bane of Llywelyn” (1985), by Bob Blake, is the fifth competition module and the second adventure in the Prophecy of Brie series, following C4: “To Find a King” (1985). It was published in February 1985, just a month after its predecessor. It sadly marked the end of the greatest attention ever paid to the competition line: over the course of three months, TSR had published three different competition adventures.

RPGA Origins. C5 is composed of the last four adventures (out of eight) run by the RPGA as part of the Gen Con XVI (1983) tournament. At the time, TSR was taking tournament adventures and publishing them exclusively for the RPGA after they were run; Prophecy of Brie should have been adventures RPGA3 through RPGA6. In fact, RPGA3 and RPGA4 did appear, but afterward TSR decided not to create any more RPGA-exclusive adventures. As a result, the tournament rounds that would have appeared in RPGA5 and RPGA6 were instead published in Polyhedron issues #16 (1984) to #19 (1984).

A short time thereafter, TSR decided to publish all of the adventures for the mass-market. “To Find a King” covered RPGA3 and RPGA4, while “Bane of Llewelyn” is a further iteration of the Polyhedron adventures.

A Shared History. In general, this module’s history is tightly interwoven with that of its predecessor, “To Find a King.” They both bucked the trend of campaign worlds by instead offering up a generic campaign world with Celtic overtones; and they both featured abstract tournament scoring, unlike the earliest adventures in the competition series.

Together, they also present a clear picture of the primary features of US tournament play in 1983: They both included wilderness and dungeon play, and they both focused on “fetch” quests, with some puzzles. A British reviewer opined that the US tournaments were thus somewhat different from UK tournaments because they “depend more on high IQ than on role playing.”

A Unique Ending. One of the unique elements of “Llywelyn” is that its ending somewhat subverts standard heroic tropes. (In fact the eighth and final adventure is overall the one that tends to break somewhat from the standard tropes that are found throughout the rest of the series.)

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