VRGR01: Van Richten’s Guild to Ravenloft – Ghastria High Resolution Maps

VRGR01: Van Richten’s Guild to Ravenloft – Ghastria High Resolution Maps

Publisher: Dungeon Masters Guild

This PDF contains full color maps of the island domain of Ghastria, a lesser known region within Ravenloft, located across the Sea of Sorrows. This download includes a high res (300 dpi) blank version of this map, as well as a high res (300 dpi) version with custom locations added to it. If you would like a custom version of your own locations then message me at a_j_woodyard@yahoo.com and for an extra $50 I customize it for you.

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Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer

Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer

Publisher: James Mishler Games

The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is a 76-page campaign guide describing the Southlands of the Isle of Eldisor.

Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery, and brought down Fimbul Winter, which caused empires to fall world-wide. Eldisor ruled for 400 years, until he was slain or brought low during a rebellion of his captains, the Old Evils. Fimbul Winter ended, and civilization rose again elsewhere, while the survivors on the Isle of Eldisor sought to stay alive between the warring Old Evils.

Now, descendants (or claimed descendants) of exiled Jordvanner have settled the southern verge of the southern portion of the island, building colonies and rebuilding civilization among the monstrous and savage peoples of the isle. Little is known of the Isle of Eldisor, and what little is known is merely myth, legend, and rumor. The adventurers can partake of the return to the Isle of Eldisor in many ways – find and recover the lost treasures of the ancient civilization; discover, ally, and trade with the savage descendants of the Jordvanner; battle the remaining hordes of evil giants, dragons, trolls, ogres, orcs, and goblins; or seek to re-establish the lost realm of Jordvann and protect the native peoples from the inroads of the colonial factors.

The setting is presented as a Hexcrawl sandbox, and includes the following details:

History of the Isle of Eldisor.
Details on the Colonial Powers.
Geographical information, including specific regional encounter options.
The Jordvanner (including the four descendant peoples – the wild Cavemen, the sorcerous Gray Folk, the monstrous Morlocks, and the savage Tribesmen, as well as their cousins, the barbaric Kruski berserkers and vikings).
13 Gods, Demi-Gods, and Demons of the Isle of Eldisor and the Continent.
36 Myths, Legends, and Rumors.
Complete Campaign Notes on making the Isle of Eldisor experience more immersive and unique.
Details on the Weather on the Isle of Eldisor, still recovering from Fimbul Winter.
A complete Hexcrawl Exploration Procedure to determine encounters and the discovery of minor ruins and settlements.
A gazetteer detailing 156 major settlements, strongholds, ruins, and lairs.
New monsters, including the Mammoth, Northern Titan, Giant Troll, and Multi-Headed Troll.
An Appendix N detailing literature inspirational to the campaign.
The map is 52 hexes east-west by 34 hexes north-south; each hex is 6 miles across, providing more than 50,000 square miles of adventure!
The map (also available as a separate file), is provided in the book, divided into eight sections for easy reading.

The Isle of Eldisor Hexcrawl Campaign can provide a Judge and their players with years of adventure!

Designed for use with Labyrinth Lord, easily adaptable to any Old-School RPG or even Fifth Edition!

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Adventure Toolbox – Horror

Adventure Toolbox – Horror

Publisher: Coco Publishing

Do You Want To Run Scarier Games?

The Adventure Toolbox – Horror is a must-have for GMs who want to inject more fear and suspense into their roleplaying games. This handy toolkit includes directions for creating terrifying encounters, mood-setting advice, tips for crafting mind-blowing plot twists, and much more. Whether you’re new to horror or an experienced GM seeking inspiration, the Adventure Toolbox is your key to creating spine-tingling adventures that will leave your players trembling in fear.

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Lou’s Dwarven Shadow Grove Entrances

Lou’s Dwarven Shadow Grove Entrances

Publisher: Fat Dragon Games

Once again, my friend, Lou Anders ask me to add a dwarven touch to some tiles. These tiles are remixes to be used with Fat Dragon Games Shadow Grove Sets. The set includes 3 single door and 4 double door dwarven hillside entrances. The dwarven elements used to make these tiles are from FDG Realm of the Mountain King set and Busy Little Dwarves Expo #1. The single door is from my dwarven tower. The double doors were made out of the gate from my dwarven castle wall set.

Any issues, please let me know.


Dragonbite clips can be found here:

www.drivethrurpg.com/product/206435/DRAGONLOCK-Ultimate-DragonbiteTM-Clip-v20

Recommened Settings:

Layer Height: 0.2mm or less

Infill: 10%, 5% minimum

Top/Bottom Layers: 8 Top/ 4 Bottom

Shell Side Count: 2 at .04mm, 0.8mm minimum

Raft/BrimSupports: None

This product was created under license. Dragonbite Community Creator, Dragonlock, and Dragonbite are trademarks of Fat Dragon Games in the U.S.A. and other countries.

This work contains material that is copyright Fat Dragon Games and/or other authors. Such material is used with permission under the Community Content Agreement for Dragonbite Community Creator.

All other original material in this work is copyright [2017] by Marc J Weatherhogg and published under the Community Content Agreement for Dragonbite Community Creator.

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