Publisher: Dungeon Masters Guild
12 pregenerated ready-to-play characters are included. These player characters are humans of 7th level which represent each of the 12 classes in the PHB.
These characters can be tweaked to become Adventurer’s League (Season 11) compatible with very little effort. Simply replace the recommended gear presented for each hero with the standard starting equipment listed in the PHB for that particular class.
Each hero is a masterful blend of class and background with added flavor and personality. They can be any gender or human subrace as well.
Each pregenerated character comes with the following:
A completed, condensed character card-sheet, with easy to understand features.
Unique social quirks and personality summaries on the included “Choose your Hero” cards.
Complete spellbooks for all spellcaster heroes.
Full color individual Hero Symbols instead of a character portrait so that the hero can be used for any gender of character – or in the case of some devious adventuers – changed on the fly.
Supplemental cards for mounts, servants, beast companions, backpacks, and more!
Illustraded guidebook for each hero’s recommended starting equipment. Also in the guide, you will find suggestions for an ultimate reward tailored to each hero. Offer it as a reward, or tease your players with it’s allure!
This product references back to other great Wizards of the Coast titles, including the Players Handbook, the Sword Coast Adventurers Guide, and Volo’s Guide to Monsters. To make best use of this product, it is recommended you own and have access to these titles. It is also worth noting that these characters are not immediately adventurer’s league legal due to their starting equipment and lack of flaws/bonds/faction – please see the Season 11 Adventurers League Players Guide for more information on creating a character.
About the Author:
Corey “Firesmyte” Leisure is the current proprietor of Firesmyte Studios and host of the webshow, “Dungeon Dad”. He is also an avid aquarium enthusiest of both fresh and saltwater systems. His other pursuits include, but are not limited to, hiking, mixed martial arts, skateboarding, landscaping, and gaming of all varieties. He is a servant, a husband, a father, an entrepeneur, and caretaker of a dog, a cat, several chickens and many fish.
Publisher: Dungeon Masters Guild
Vathirond was once a major trading hub between Breland and Cyre and was regularly fought over during the Last War. Now, lying in the shadow of the Mournland, much of that business has dried up. What little business remains is mostly focused on supporting the House Cannith owned mine, or catering to the steady stream of veterans and adventurers who have come seeking adventure or to pay their respects.
Your players probably fall into the latter category and find themselves stranded in this frontier town due to an overly delayed lightning rail. What follows is a series of three short adventures intended to act as an introduction to Eberron and some of its more prominent features.
Publisher: Dungeon Masters Guild
Pack your bags, it’s time for adventure!
Krinkle Firetouch is back, this time with a new guide to magic bags originally created for the D8 Night Podcast homebrew campaign!
Bags get a bum rap in roleplaying games. Other than the famous bag of holding, there are few notable pieces of luggage to don on your journeys. All things considered though, bags are one of an adventurer’s most important tools. Without something to carry their gear, it’s a guarentee that when an encounter befalls a group of adventurers, they will find they have their hands full — no matter how insignificant the encounter would otherwise be.
This guide focuses on 10 bags to liven up your campaign! A few are helpful because of what they contain, but most are beneficial because of the way they function. Some bags will help you bring a little bit of home whereever you go, or help you bring a little bit of wherever you’ve been back home safely.
In classic Krinkle fashion, you will find your fill of magic bags that range from serious to silly alongside Krinkle’s own creation: The [unpredictable] Backpacks of Teleportation!
This is a follow-up to Krinkle Firetouch’s Guide to Magic Items Volume I, II, and his guide to Magic Maps. Be sure to check out all of those guides and all of my other DM’s Guild titles: https://www.dmsguild.com/browse.php?author=Will%20Mayer&test_epoch=0&affiliate_rem=1639543 . I also would love reviews and feedback in the comments below, especially if you are able to try out any of the items in your own campaign.
Publisher: Misfit Studios
Jason Moser Presents: Lady Reaper
This stock art image by Jason Moser depicts a gun-toting, skull-faced Lady Reaper blasting away in a pumpkin patch. Is her skeletal face a mask or is she really some sort of specter of death?
This color purchase includes one JPG and a TIFF version with the background, both at 300 dpi. Also included is a tiff and jpg of the Lady Reaper figure alone, isolated and with no background, and a tiff of the latter with a transparent background. Dimensions for the full image with background are 8.5 x 13″.
All art files are bundled in a ZIP file.
Jason Moser Stock Art License Summary
All stock art is licensed for use in professional publications. Jason Moser retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.
You must include the artist’s copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.
Publisher: Total Party Skills
PAX LUPORUM (the Peace of Wolves) is a complete Roleplaying Game set during the mid 3rd Century BC, during the reign of the Roman Republic shortly before the Punic Wars. A Roman Republic ruled by a race of Werewolves, who vie for control of human civilization with other humanlike monsters, hiding among us.
Contained within are complete, easy to use game rules and character creation guidelines for playing Humans, Werewolves, Merfolk, and Olympian Godlings. Details on the world of 250 BCE and its spirit-world shadow are also provided, allowing for optional Ghost Characters, as well as creature stats for some the last remaining monsters of the classic age.
Whether you want campaigns of political intrigue or high adventure, of seaborne exploration and conquest, or the inevitable clash of civilizations, PAX LUPORUM: Werewolves of the Republic provides you with the tools you need for endless adventure! Compatible with Expedition to Ancient Aegypt and other Total Party Titles.