The Biblioplex Archive

The Biblioplex Archive

Publisher: Dungeon Masters Guild

Strixhaven Has No Restricted Section. 


Ask anyone who attends Strixhaven University and they will tell you the grand beacon of the campus is the Biblioplex. A library with vast stores of knowledge ready to be plummed by eager students. While some of these spells may be dignified and well tested. Others hidden in back corners and top shelves are a bit more interesting. 

Harness the knowledge of the Biblioplex with 25 new spells all themed around instant and sorcery cards from the Magic the Gathering set, Strixhaven: School of Mages. Themed around each of the 5 colleges and their unique strengths. As well as multiple new characters to add into your Strixhaven campaign including the sneakily astute Panuk Ansong. A boy who seems determined to document every single spell in the Biblioplex.

With art by the talented Crowva, The Biblioplex Archive is a vibrant and fun addition to any Strixhaven or magic school themed campaign. 

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Sister of Yhanith’lei

Sister of Yhanith’lei

Publisher: Gallant Knight Games

Sister of Yhanith’lei is a short adventure for the Tiny Cthulhu roleplaying game. It requires the Tiny Cthulhu rules set and is suitable for three to five Investigators. 

The eccentric Professor of Underwater Archeology, Dr. Jefferson Parks-Boyer is recognized across the greater New England area for his summertime trots across the globe to explore the farthest shores and the deepest depths of the ocean. His outrageous behavior has earned him more than a few whispers in New England’s academic elite, but also the respect of his more gallivanting and reckless students. From his exploratory dives into the depths of the Red Sea to recover ancient Egyptian artifacts to his attempts to find the source of many strange happenings in the Bermuda Triangle, Dr. Parks-Boyer is not afraid to go to the edge of both history and danger in pursuit of knowledge.

This semester, however, he has chosen more local waters to explore andhe hopes to bring students and onlookers with him to serve as both aides and first-hand witnesses to his latest discovery. Moreover, he claims to have returned with proof that settlers reached the shores of Massachusetts long before Columbus. Hundreds, if not thousands, of years ago, an ancient civilization settled on the shores. Or so Parks-Boyer claims. With students and witnesses, he plans to head into the Atlantic aboard a small vessel, The Tempest, and prove his very controversial theory.

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Eric Lofgren Presents: Dual Swordmaster

Eric Lofgren Presents: Dual Swordmaster

Publisher: Misfit Studios

Eric Lofgren Presents: Dual Swordmaster

This stock art image by Eric Lofgren presents an unarmored Dual Swordmaster in a ready pose. Are the blades he carries merely ornate or do they possess mystic powers?

This black and white purchase includes one JPG and a TIFF version, both at 300 dpi. Dimensions are 3.25 x 7 inches.

All art files are bundled in a ZIP file.

Work from Eric Lofgren aside from Dual Swordmaster

Eric Lofgren is a well-known industry professional whose talent has appeared in various projects, across numerous genres, for companies such as Paizo Publishing, White Wolf, Alderac Entertainment Group, Neca Online, Privateer Press, Monte Cook Games, Fantasy Flight Games, and Catalyst Labs are probably the biggest to date. He was also one of the first artists Misfit Studios worked with.

Eric Lofgren Stock Art License Summary

All stock art is licensed for use in professional publications. Eric Lofgren retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist’s copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

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OGL/d20 [MEGA]  [BUNDLE]

OGL/d20 [MEGA] [BUNDLE]

Publisher: Skirmisher Publishing
This very special Mega-Bundle contains more than 40 bestselling OGL/d20 titles, including popular and Gold-bestselling “Experts” and “Nuisances”!


The Noble Wild
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An ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone …


‘Noble Wild’ Character Sheets
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This is a free accessory for the The Noble Wild, Skirmisher Publishing’s Ennie Award-nominated “Animal Player’s Handbook.” Custom features of this four-page set of character sheets include sp…


A Dozen New Druid Feats
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Druids are the unquestioned masters of the natural world, with the ability to assume animal form and sway the forces of life and death in the wilds. This publication presents a dozen new feats for pl…


A Rainbow of Slimes
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Although green is the most common slime color, there are many others, the products of alchemy, magic, demonic corruption, trickster gods, and a variety of bizarre causes! This mini-supplement descri…


Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
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Welcome to Wonderland, a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children’s nightmares, and a demi-plane of chaos! This OGL so…


Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)
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Are your game’s Aboleth Mages under-average? Are the Greater Barghest’s skill points grimly befuddling? Do you find Retriever Demons to be ridiculously dominant against your PCs? These are just a…


Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)
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Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD th…


Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)
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Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in…


Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T – Z (Tarrasque – Zombie), Along with the Appendices on Animals and Vermin
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Are your game’s Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of t…


Cooper’s Corrected Summon Monster I-III
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Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper st…


Cooper’s Corrected Summon Monster IV-VI
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Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper st…


Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
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Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and pr…


Experts
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Experts takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page b…


Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill’
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The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the Skirmisher Publishing adventure sourcebook Tests of Skill. This publication has been c…


Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill’
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The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the Skirmisher Publishing adventure sourcebook Tests of Skill. This publication has been …


Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies
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You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict char…


Interplanetary Feats
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This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditi…


Materials of Ancient Empires
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The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook…


Men & Monsters of Polynesia
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One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. T…


Moat Monsters: A Sourcebook for OGL RPGs
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In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop att…


Mutant Plant Monsters
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It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.  “Mutant Plan…


New Golems of the Labyrinth
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Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous…


Noble Animal Spell Lists
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This free download includes complete replacement spell lists for the various character classes customized for use with the bestselling Noble Wild “Animal Player’s Handbook.” In additio…


Noble Wild Holiday Bonus Pack
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This mini-publication contains several holiday-oriented items suitable for use in any OGL game supported by The Noble Wild, Skirmisher Publishing’s ENnie-nominated and Gold-bestselling “Animal Pl…


Nuisances: Director’s Cut
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FOR MATURE AUDIENCES ONLY Nuisances: Director’s Cut is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the curre…


Quantum Flux: Unique Superscience Artifacts
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With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider c…


Ray Guns & Ruins
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This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and…


Six Spells: Alchemists
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Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into g…


Six Spells: Blood
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Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life c…


Six Spells: Festivities
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Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting h…


Six Spells: Kobolds
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Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This…


Six Spells: Lizardfolk
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Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of use…


Six Spells: Monster-Making
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This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rule…


Six Spells: Mythos
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“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night …


Six Spells: Orcs
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The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some ins…


Spontaneous Generation Monsters
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Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more option…


Tests of Skill (An OGL Adventure and Sourcebook)
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Tests of Skill is designed to entertain and challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, and diplomacy. While traditional…


The Jester Dragon’s Guide to Defects
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Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to fu…


Things That Go Bump in the Spaceship
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Humans have a tendency to make mistakes, sometimes ones that have far-reaching and unforeseen effects. In our history we have wiped out entire species, transported exotic animals to places they reall…


Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook
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This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publi…


Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games
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Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable re…


Xenogenesis in Fantasy Settings
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Xenogenesis is the concept of one species giving rise to another. There are at least four forms of xenogenesis, Will, where one creature causes its flesh to mold or spawn another; Alchemy, where the …

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X-Mass Sale [BUNDLE]

X-Mass Sale [BUNDLE]

Publisher: White Wolf
This special bundle product contains the following titles.

100 Mokolé Kinfolk
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We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice – They are the Mokolé, the children of the lizard kings of old. As with other changers, though, the Mokolé do not exist by their own strength and craft alone. They have kin. On the edges of the swamps, along the banks of the rivers, in the scorching heat of the deserts, and hidden within the concrete canyons and rolling hills, they have planted and cultivated their seeds as well….

A Garou Thing: A Tale From the Moot
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Enjoy the tale of the Ahroun Heart-Of-Oak as his flaws, mistakes, and shame are laid out before him in this Tale From the Moot.   This riveting short story is sure to keep you entertained. 
For other Tales From the Moot, please check out the Tales From the Moot Anthology coming soon from High Level Games & LeoMetz Productions.

Alternative Hunter: the Reckoning
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An Alternative set of mechanics for Hunter the Reckoning.   This product is designed to work with the Classic World of Darkness Mixed Games Rules….

Benny & the Bunny
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Created as part of the Spring Sprint for 2020
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see.  On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny” Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate is seeing the harbinger of a massive supernatural tragedy or if he has simply gone down the rabbit hole of madness.
This work of fiction also includes stats for the recurring characters and the otherworldly antagonists.  …

Children of the Tides
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Winner of the Year of the Tide Contest

Children of the Tides explores the small town of Oak Hill, FL.  Visit this quaint Florida town, where friendly locals seem just a little bit off and things become terrifying during the night.  Don’t forget to visit Manny’s Alligator Center, and check out the gators while picking up a few souviners. 
Take part in the adventure, as a your small group’s vechicle breaks down, as you attempt to make it through the night while experiencing horror from beyond.
This is a Year of Tide book which serves as both a setting and a one-shot campaign.
This book features:
A introductory fiction featuring some of favorite Black Aegis Agents.
An eight part adventure
A brand new revenant family
Numerous NPCs
And even an alligator

Classic World of Darkness Mixed Game Rules
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Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the same setting and are all based on the same core Storyteller System, ultimately they were built as different games. But I decided not to let that stop me! If Vampires and Demons and Werewolves and Wraiths all exist in the same world, they should be able to all be part of the same adventure! To that end, I put together this massive undertaking of making all the different Classic World of Darkness games play nice with each other. The core dice sy…

Draco: The Hoarding (for Mage, Changeling, or Werewolf)
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Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure.
It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor’s wife. You watch your stock portfolio grow in value, thinking only about how to keep it growing more and faster. You accrue more wealth and status, becoming the envy of your peers, but it’s never enough to satisfy you. There is always more to find, more to take, more to keep. More to Hoard. The most important thing to a Draco is her Hoard. The stereotypical dragon hoard consists of gold and jewel…

Floridian Spirit Patrons
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Florida has a bad reputation. It’s seen as a blighted, concrete-annd-stucco den of sin the size of the entire Appalachians, from Pensacola to Miami and everywhere in between. Any natural beauty has, so it is said, been choked by algae, clear-cut, drained, or bulldozed over to make even more tourist attractions. The sun shines on a state where many believe Gaia is dying–but she still has her defenders! In this book, a multitude of spirits are presented as potential patrons for your Werewolf: the Apocalypse 20th Anniversary Edition packs. Each spirit can help add depth and meaning to chronicles set in Florida, or anywhere else in the USA’s Southeast.
This book has:
–An original Werewolf: the Apocalypse short story
–Guidelines on how to create your own custom spirit patrons for your …

Philadelphia by Night
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***Philadelphia by Night is now V5 compatible, including new character sheets, a quick and easy conversion guide, and 11 new Lore Sheets! No need to buy it again, just download the updated files from your Library!!!***

Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium.
For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion of bloodthirsty Kindred, all ripping and shredding their way to their own American dreams, Jacob must balance his ambitions for the city with the frailty of his reign over the…

World of Darkness Central Florida
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A dive into Central Florida’s hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL.    Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida….

Total value:0Special bundle price:0Savings of:0 (23%)Price: $70.41Read More